Jurnal Ibriez : Jurnal Kependidikan Dasar Islam Berbasis Sains
https://ibriez.iainponorogo.ac.id/index.php/ibriez
<div style="background-color: #74b9da4d; border: 1px solid #bae481; border-radius: 5px; text-align: justify; padding: 10px;"> <p><strong>Jurnal Ibriez: Jurnal Kependidikan Dasar Islam Berbasis Sains</strong>, which is registered under the number <strong>ISSN <a href="http://www.issn.lipi.go.id/issn.cgi?daftar&1479888995&401&&2016" target="_blank" rel="noopener">2548-3447</a></strong> (Print) and <strong>ISSN <a href="http://www.issn.lipi.go.id/issn.cgi?daftar&1479183860&576&&2016" target="_blank" rel="noopener">2548-4176</a></strong> (Online), is a peer-reviewed journal published twice a year (June and December) by IAIN Ponorogo, recognized by Pendidikan Guru Madrasah Ibtidaiyah (PGMI) Fakultas Tarbiyah dan Ilmu Keguruan.</p> <p><span data-preserver-spaces="true">The Ibriez Journal aims to be a journal publishing articles that report research results in education. The Ibriez Journal invites manuscripts on various topics but is limited to education, primary education, Islamic basic education, education management, basic education science, integrated education, and technology science education.</span></p> </div>IAIN Ponorogoen-USJurnal Ibriez : Jurnal Kependidikan Dasar Islam Berbasis Sains2548-3447<p><a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license"><img style="border-width: 0;" src="https://i.creativecommons.org/l/by-sa/4.0/88x31.png" alt="Creative Commons License"></a><br>This work is licensed under a <a href="http://creativecommons.org/licenses/by-sa/4.0/" rel="license">Creative Commons Attribution-ShareAlike 4.0 International License</a>.</p>IMPLEMENTASI BAHAN AJAR PADA MATA PELAJARAN PENDIDIKAN SENI RUPA MATERI DAUR ULANG KELAS IV MIS NU AL-UTSMANI KAJEN
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/511
<p><em>The issue of plastic waste has become a critical concern in modern development. One definite step in addressing this is through recycling. This research investigates the implementation of instructional materials based on recycling in the subject of Visual Arts for fourth-grade students at MIS NU Al-Utsmani Kajen. It connects the concept of recycling with the use of discarded items within the context of art education. A qualitative field method was employed using data triangulation through interviews, observations, and documentation to analyze the supporting factors and obstacles in using these instructional materials. The findings indicate that this approach is effective in educating students about the importance of environmental conservation through steps such as project determination, planning, execution, presentation, and teacher feedback. Supporting factors include comprehensive information in the instructional materials, evaluation of learning materials, and the use of a combination of textbooks and Student Worksheets (LKS). On the other hand, inhibiting factors include the tendency towards monotonous instructional materials and the lack of visual and interactive resources to enrich student learning experiences.</em></p>Uki Adi PrasetyaAdinda Sukmawati PutriIrma Akhsanu NadiaSyafinatun NajahRahmat Kamal
Copyright (c) 2024 Uki Adi Prasetya, Adinda Sukmawati Putri, Irma Akhsanu Nadia, Syafinatun Najah, Rahmat Kamal
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2024-06-292024-06-2991132410.21154/ibriez.v9i1.511PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK BERBASIS QUICK RESPONSE (QR) CODE PADA PELAJARAN AKIDAH AKHLAK
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/537
<p><em>The background of this research is that the learning process in class III shows that using conventional media alone makes learning less interesting and less enjoyable. The aim of this research is to develop Quick Response (QR) Code-based comic learning media for moral belief lessons, determine the level of appropriateness of the media developed, and analyze user responses to the development of Quick Response (QR) Code-based comic learning media. The research method used is a research and development method using the ADDIE development model involving the Analysis, Design, Development, Implementation and Evaluation stages. Material expert validation feasibility test, the score obtained was 65, so the feasibility percentage obtained was 93%, which is included in the criteria for very valid or very suitable for use. The media expert validation feasibility test was carried out twice. In the first validation, the score obtained was 90, so the feasibility percentage obtained was 90%, including the criteria for very valid or very suitable for use. The linguist validation feasibility test, the score obtained was 33, so the feasibility percentage obtained was 94%, which is included in the criteria for very valid or very suitable for use. The results of student responses obtained a score of 44.63 or a percentage of satisfaction with use, namely 89.26%. So the satisfaction of using QR Code-based comic learning media is in the very satisfying category.</em></p>Putri AprilianiAceng JaelaniMisbah Binasdevi
Copyright (c) 2024 Putri Apriliani, Aceng Jaelani, Misbah Binasdevi
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2024-06-292024-06-299111210.21154/ibriez.v9i1.537UPAYA INTERNALISASI KARAKTER RELIGIUS PESERTA DIDIK MELALUI PROGRAM FULL DAY SCHOOL
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/594
<p><em>Along with the development of digitalization, the character of elementary school-age children is experiencing many problems. Among these problems is related to the development of religious character. Problems related to religious character include; indifferent to the practice of prayer, preferring foreign cultures, attaches more importance to games than learning to read the Quran, prefers to bully rather than appreciate. To foster the development of children's religious character, there needs to be an internalization of pesantren values, these values are the five souls of modern boarding schools consisting of; The soul of simplicity, the soul of simplicity, the soul of independence, the soul of Islamic ukhuwah and the soul of freedom. This study seeks to describe the process of internalizing the value of the K.H. Imam Zarkasyi Islamic boarding school at MI Al-Hikmah Ponorogo. The approach of this research is qualitative, the type of case study results show that the internalization of values to the Kyai Haji Imam Zarkasi Islamic boarding school at MI Al-Hikmah Ponorogo has a significant impact on the development of students' religious character. Internalization of religious character through a full-day school program with the strategy used, namely planning concepts and materials taught. The obstacles to the internalization of religious character based on the values of K.H. Imam Zarkasyi's pesantren at MI Al-Hikmah Ponorogo are sourced from internal and external factors.</em></p>Yuni Widya YantiMoh. Miftachul Choiri
Copyright (c) 2024 Yuni Widya Yanti, Moh. Miftachul Choiri
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2024-06-292024-06-2991617610.21154/ibriez.v9i1.594PENGARUH ALAT PERMAINAN EDUKATIF DALAM MENINGKATKAN KONSENTRASI DAN MOTORIK HALUS ANAK ADHD (ATTENTION DEFICIT HYPERACTIVITY DISORDER)
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/568
<p><em>One of the classifications of children with special needs (ABK) is behavioral disorders or ADHD. ADHD (Attention Deficit Hyperactivity Disorder) is a medical condition characterized by difficulty in focusing attention, hyperactivity and or impulsivity that is more frequent and severe than that of children of the same age. ADHD children experience barriers in concentration and fine motor skills. Efforts that can be made to improve concentration and fine motor skills of ADHD children are by using educational game tools. The purpose of this study is to examine the effect of educational game tools in improving concentration and fine motor skills of ADHD (Attention Deficit Hyperactivity Disorder) children. This research uses the literature study research method. Data were collected by looking for previous research relevant to the effect of educational game tools in improving concentration and fine motor skills of ADHD children. The collected data were analyzed using content analysis techniques. The results of the literature study from previous studies showed that ADHD children showed a positive response by being able to focus on doing something for a long duration and improved fine motor skills after using educational game tools. The conclusion of this study is that the use of educational game tools can improve concentration and fine motor skills of ADHD children.</em></p>Khoirunisa HardaningtyasIstar MoewardiJuwitas Putri Ananta
Copyright (c) 2024 Khoirunisa Hardaningtyas, Istar Moewardi, Juwitas Putri Ananta
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2024-06-292024-06-299110111210.21154/ibriez.v9i1.568ANALISIS BIBLIOMETRIK: PERKEMBANGAN PENELITIAN ETNOMATEMATIKA DI SEKOLAH DASAR (2008-2023)
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/545
<p><em>The importance of bridging mathematics learning with everyday life around students is called </em><em>ethnomathematics. The aim of this research is to look at ethnomathematics research trends, examine how to classify ethnomathematics, and review opportunities for ethnomathematics topics in elementary schools to become future research trends. This research data uses the Scopus database with VOSviewer. Data </em>obtained<em> by Scopus with the keywords "ethnomathematic" and "elementary school" with</em><em> 15 years and </em><em> a time limit of 2008 to 2023 contained 29 publications and 126 citations, with the most citations in 2012. This research shows that the number of scientific articles for publications on ethnomathematics in elementary schools fluctuates. The network cluster shows several keywords that often appear with 3 network clusters, namely the largest are the words ethnomathematics with ecocultural mathematics and elementary school. The latest theme trends include four themes</em><em> is ethnomathematics</em> pada <em>building space, mathematics, and bengkalis malay community</em><em>. There is a very clear publication with the keyword ethnomathematics.</em></p>Alien Nisaul HikmiahNeni MarianaWiryanto Wiryanto
Copyright (c) 2024 Alien Nisaul Hikmiah, Neni Mariana, Wiryanto Wiryanto
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2024-06-292024-06-2991253810.21154/ibriez.v9i1.545LEARNING GALLERY METHOD'S IMPACT ON ELEMENTARY STUDENTS' SCIENCE COMPREHENSION
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/414
<p>Science is one of the compulsory subjects at the elementary school level. Science learning is intended so that students can understand various things in nature and use them in everyday life. Unfortunately, students' understanding of science learning at SD Z is still lacking, with 80% getting grades below the KKM. For this reason, there is a need for innovation in learning, one of which is through the gallery learning strategy. This prompted the researcher to conduct a study entitled Effects of the Gallery Learning Method on the Level of Students' Understanding of Science Learning at SD Z. The purpose of this study was to determine whether or not there was an effect of implementing gallery learning at SD Negeri Z. The research method used was descriptive quantitative, with data collection techniques through observation, questionnaires, and interviews. Then, the research data will be analyzed in depth through the SPSS program. The results showed that the gallery learning method had a positive and significant effect on student understanding, as evidenced by an increase in the number of students who passed the KKM by 75%.</p>Diah Susanti
Copyright (c) 2024 Diah Susanti
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2024-06-292024-06-29919110010.21154/ibriez.v9i1.414PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIKA
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/596
<p><em>Learning mathematics is very important in everyday life. However, there are still many obstacles in the mathematics learning process, one of which is obstacles to solving mathematical problems. In an effort to overcome this, researchers conducted research on mathematics learning using the Realistic Mathematics Education (RME) approach. This research aims to determine the implementation of the Realistic Mathematics Education (RME) approach, determine students' mathematical problem solving abilities after implementing the Realistic Mathematics Education (RME) approach, and determine the effectiveness of the Realistic Mathematics Education (RME) approach to improve mathematical problem solving abilities. This research uses a quantitative research approach with a quasi-experimental type of research. Data collection was carried out by observation and tests. The sample in this study used a cluster random sampling technique. The research data was processed and hypothesis testing was carried out in the form of the Independent t Test and the N-Gain Test. The results of this research are (1) the Realistic Mathematics Education (RME) approach at the first meeting was 83% and 91% was implemented at the second meeting. (2) Students' mathematical problem solving abilities after being given the Realistic Mathematics Education (RME) approach obtained an average score of 89.43. (3) The independent t test hypothesis shows that there are differences in mathematical problem solving abilities in the control and experimental classes. In the N-Gain test the control class obtained a score of 28% and the experimental class 64%. So it can be concluded that the Realistic Mathematics Education (RME) Model is quite effective in improving students' mathematical problem solving abilities.</em></p>Retno WidyaningrumAhmad Khudlori
Copyright (c) 2024 Retno Widyaningrum, Ahmad Khudlori
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2024-06-292024-06-2991779010.21154/ibriez.v9i1.596METODE DAN MEDIA PEMBELAJARAN PENDIDIKAN PANCASILA DAN KEWARGANEGARAAN DI SEKOLAH DASAR ANTARA PERSEPSI SISWA DAN GURU
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/588
<p><em>This research aims to examine what learning methods and media are considered ideal from the perspective of students and teachers. Learning methods and media play an important role in the learning process. Learning methods are the methods used by teachers to convey learning so that it is easy for students to understand. Meanwhile, learning media is a tool used by teachers to convey learning material so that learning can take place effectively and efficiently. The use of learning media in learning is the teacher's effort to make it easier for students to accept and achieve the learning goals that have been set. The development of technology and globalization has had an impact on learning media which must also be able to adapt to current trends and developments. This research was carried out at SD Negeri Kebon 1, Paron District, Ngawi Regency. This research uses a quantitative descriptive method with purposive sample selection. The research population and sample are class teachers and students in grades V and VI. The research results show that there are differences in views between students and teachers regarding learning methods and media, especially when viewed from the different characteristics of each generation (students and teachers) and produce different views.</em></p>Risti Aulia UlfahYoga Ardian Feriandi
Copyright (c) 2024 Risti Aulia Ulfah, Yoga Ardian Feriandi
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2024-06-292024-06-2991496010.21154/ibriez.v9i1.588PENGEMBANGAN MEDIA PEMBELAJARAN SAINS BERBASIS AUGMENTED REALITY MATERI TATA SURYA DI MADRASAH IBTIDAIYAH
https://ibriez.iainponorogo.ac.id/index.php/ibriez/article/view/555
<p><em>This research describes the characteristics, analyzes the validity, and readability of Augmented Reality-based Science learning media on the solar system. This study is a Research & Development (R&D) study using the Borg & Gall development model. The development was limited to the Development stage. The validity testing of the Augmented Reality-based Science learning media on the solar system was conducted by content experts and media experts using expert validation sheet instruments. The readability testing of the Augmented Reality-based Science media on the solar system development was limited, involving 15 fifth-grade students at MI Ma’arf Mayak Ponorogo using a questionnaire instrument. The research data obtained were analyzed descriptively. The research results show that materi validity was categorized as highly valid with a score of 91,71%, media validity was categorized as highly valid with a score of 88,89% , and product readability was categorized as highly readable with a score of 94%. Based on the results of the validity and readability tests of the Science learning media based on Augmented Reality for the solar system topic, this learning media is suitable for use in the field.</em></p>Hafidz Rosyidiana
Copyright (c) 2024 Hafidz Rosyidiana
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2024-06-282024-06-2891394810.21154/ibriez.v9i1.555