PENGEMBANGAN MEDIA PEMBELAJARAN IPA BERBASIS PUZZLE RANTAI MAKANAN DAN AUGMENTED REALITY
DOI:
https://doi.org/10.21154/ibriez.v7i2.284Keywords:
Society 5.0;, Puzzle;, Augmented RealityAbstract
Learning in the era of society 5.0 requires an integrated learning system with technology. Science learning is contextual learning so it is necessary to develop learning media. This study discusses the development of puzzle and augmented reality media. This is done because the development of digital and real media must always be developed to be able to adapt to the development of students in the era of society 5.0. The method used is the development method. The development model used is the plomp model. Data collection is done by using a validation sheet to the expert review. The results of this study are concluded that the Puzzle and Augmented reality media on the food chain material of the rice field ecosystem can make learning effective and interesting and can improve students' understanding and skills in understanding the food chain material of the rice field ecosystem. Educators can also achieve the learning objectives to be achieved. Based on the validation results, material experts gave 82% with a suitable category for use, linguists gave a score of 75 with a suitable category for use and media experts gave a score of 85 with a very suitable category for use.
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Copyright (c) 2022 Muhammad Ilham Syarif, Subhan Subhan, Melly Indriani, Safrizal Safrizal, Nur Eka Wardahni
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This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.